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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static void | Serialize (const Scene &scene, Node &node) |
| static void | Deserialize (Scene &scene, const Node &node) |
| static SceneSerializerResult | TrySaveToFile (const Scene &scene, const std::string &path) |
| static SceneSerializerResult | TryLoadFromFile (Scene &scene, const std::string &path) |
| static void | SaveToFile (const Scene &scene, const std::string &path) |
| static void | LoadFromFile (Scene &scene, const std::string &path) |