PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneSerializer Class Reference

Static Public Member Functions

static void Serialize (const Scene &scene, Node &node)
 
static void Deserialize (Scene &scene, const Node &node)
 
static SceneSerializerResult TrySaveToFile (const Scene &scene, const std::string &path)
 
static SceneSerializerResult TryLoadFromFile (Scene &scene, const std::string &path)
 
static void SaveToFile (const Scene &scene, const std::string &path)
 
static void LoadFromFile (Scene &scene, const std::string &path)
 

The documentation for this class was generated from the following files: