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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::SceneTransformResolver, including all inherited members.
| Resolve(const Scene &scene, const SceneTransformOverrides *transform_overrides=nullptr) (defined in pixelbullet::SceneTransformResolver) | pixelbullet::SceneTransformResolver | static |
| ResolveStoredParent(const Scene &scene, EntityId entity) noexcept (defined in pixelbullet::SceneTransformResolver) | pixelbullet::SceneTransformResolver | static |