PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneTransformResolver Class Reference

Static Public Member Functions

static SceneResolvedTransforms Resolve (const Scene &scene, const SceneTransformOverrides *transform_overrides=nullptr)
static std::optional< EntityIdResolveStoredParent (const Scene &scene, EntityId entity) noexcept

The documentation for this class was generated from the following files: