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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::StaticMesh, including all inherited members.
| GetBounds() const (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | inline |
| GetFilename() const (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | inline |
| GetIndices() const (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | inline |
| GetVertices() const (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | inline |
| Load(const Filesystem &filesystem, const VirtualPath &assetPath) (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | |
| operator bool() const noexcept (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | inlineexplicit |
| StaticMesh()=default (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | |
| StaticMesh(const Filesystem &filesystem, const VirtualPath &assetPath) (defined in pixelbullet::StaticMesh) | pixelbullet::StaticMesh | inline |