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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static SceneTransformOverrides | Evaluate (const Scene &scene, float time_seconds) |
| static std::optional< Transform > | Evaluate (const TransformAnimationComponent &component, float time_seconds) |
| static std::optional< Transform > | Evaluate (const TransformAnimationComponent &component, const AnimationStateComponent *state, float time_seconds) |