PixelBullet  0.0.1
A C++ game engine
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pixelbullet::TransformAnimationEvaluator Class Reference

Static Public Member Functions

static SceneTransformOverrides Evaluate (const Scene &scene, float time_seconds)
static std::optional< TransformEvaluate (const TransformAnimationComponent &component, float time_seconds)
static std::optional< TransformEvaluate (const TransformAnimationComponent &component, const AnimationStateComponent *state, float time_seconds)

The documentation for this class was generated from the following files: