|
|
PixelBullet
0.0.1
A C++ game engine
|
This is the complete list of members for pixelbullet::application_internal::ImGuiPlatformBackend, including all inherited members.
| Initialize(Window &window)=0 (defined in pixelbullet::application_internal::ImGuiPlatformBackend) | pixelbullet::application_internal::ImGuiPlatformBackend | pure virtual |
| NewFrame()=0 (defined in pixelbullet::application_internal::ImGuiPlatformBackend) | pixelbullet::application_internal::ImGuiPlatformBackend | pure virtual |
| RenderPlatformWindows()=0 (defined in pixelbullet::application_internal::ImGuiPlatformBackend) | pixelbullet::application_internal::ImGuiPlatformBackend | pure virtual |
| RestoreMainViewportPlatformHandles(Window &window)=0 (defined in pixelbullet::application_internal::ImGuiPlatformBackend) | pixelbullet::application_internal::ImGuiPlatformBackend | pure virtual |
| Shutdown()=0 (defined in pixelbullet::application_internal::ImGuiPlatformBackend) | pixelbullet::application_internal::ImGuiPlatformBackend | pure virtual |
| ~ImGuiPlatformBackend()=default (defined in pixelbullet::application_internal::ImGuiPlatformBackend) | pixelbullet::application_internal::ImGuiPlatformBackend | virtual |