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bool | IsKeyDown (KeyCode key) const |
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bool | IsKeyPressed (KeyCode key) const |
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bool | IsKeyReleased (KeyCode key) const |
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bool | IsMouseButtonDown (MouseCode button) const |
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bool | IsMouseButtonPressed (MouseCode button) const |
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bool | IsMouseButtonReleased (MouseCode button) const |
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glm::vec2 | GetMousePosition () const noexcept |
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float | GetMouseX () const noexcept |
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float | GetMouseY () const noexcept |
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glm::vec2 | GetMouseDelta () const noexcept |
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float | GetMouseDeltaX () const noexcept |
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float | GetMouseDeltaY () const noexcept |
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glm::vec2 | GetMouseScrollDelta () const noexcept |
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float | GetMouseScrollDeltaX () const noexcept |
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float | GetMouseScrollDeltaY () const noexcept |
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struct | pixelbullet::input_internal::InputStateAccess |
The documentation for this class was generated from the following files:
- engine/include/pixelbullet/input/input.h
- engine/src/input/input.cc