PixelBullet  0.0.1
A C++ game engine
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pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackend Member List

This is the complete list of members for pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackend, including all inherited members.

RefreshAllAssetCaches()=0 (defined in pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackendpure virtual
RefreshMeshCaches(const std::vector< std::string > &changed_meshes)=0 (defined in pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackendpure virtual
Render(const RenderFrameContext &frame_context)=0 (defined in pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackendpure virtual
~DirectionalShadowSceneMeshSubrenderRuntimeBackend()=default (defined in pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::DirectionalShadowSceneMeshSubrenderRuntimeBackendvirtual