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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| virtual void | Render (const RenderFrameContext &frame_context)=0 |
| virtual std::size_t | RefreshAllAssetCaches ()=0 |
| virtual std::size_t | RefreshMeshCaches (const std::vector< std::string > &changed_meshes)=0 |