PixelBullet  0.0.1
A C++ game engine
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pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend Member List

This is the complete list of members for pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend, including all inherited members.

RefreshAllAssetCaches()=0 (defined in pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackendpure virtual
RefreshAssetCaches(const ForwardLitSceneMeshAssetChangeSet &change_set)=0 (defined in pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackendpure virtual
Render(const RenderFrameContext &frame_context)=0 (defined in pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackendpure virtual
~ForwardLitSceneMeshSubrenderRuntimeBackend()=default (defined in pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackendvirtual