PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::scene_rendering_internal::ForwardLitSceneMeshSubrenderRuntimeBackend Class Referenceabstract

Public Member Functions

virtual void Render (const RenderFrameContext &frame_context)=0
virtual std::size_t RefreshAllAssetCaches ()=0
virtual std::size_t RefreshAssetCaches (const ForwardLitSceneMeshAssetChangeSet &change_set)=0

The documentation for this class was generated from the following file: