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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend, including all inherited members.
| RefreshAllAssetCaches()=0 (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend) | pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend | pure virtual |
| RefreshTextureCaches(const std::vector< std::string > &changed_sprite_textures)=0 (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend) | pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend | pure virtual |
| Render(const RenderFrameContext &frame_context)=0 (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend) | pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend | pure virtual |
| ~SceneSpriteSubrenderRuntimeBackend()=default (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend) | pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend | virtual |