PixelBullet  0.0.1
A C++ game engine
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pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend Member List

This is the complete list of members for pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend, including all inherited members.

RefreshAllAssetCaches()=0 (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackendpure virtual
RefreshTextureCaches(const std::vector< std::string > &changed_sprite_textures)=0 (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackendpure virtual
Render(const RenderFrameContext &frame_context)=0 (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackendpure virtual
~SceneSpriteSubrenderRuntimeBackend()=default (defined in pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend)pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackendvirtual