PixelBullet  0.0.1
A C++ game engine
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pixelbullet::scene_rendering_internal::SceneSpriteSubrenderRuntimeBackend Class Referenceabstract

Public Member Functions

virtual void Render (const RenderFrameContext &frame_context)=0
virtual std::size_t RefreshAllAssetCaches ()=0
virtual std::size_t RefreshTextureCaches (const std::vector< std::string > &changed_sprite_textures)=0

The documentation for this class was generated from the following file: