PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::serialization::NodeReadable Concept Reference

Concept definition

template<typename T>
concept NodeReadable = requires(const Node& node, T& value, NodeReader& reader) {
{ TryReadNode(node, value, reader) } -> std::same_as<bool>;
}
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition node.h:49
Definition node_reader.h:48
Definition node_reader.h:459