PixelBullet  0.0.1
A C++ game engine
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gltf_import_internal.h
1#pragma once
2
3#include "pixelbullet/assets/gltf_prefab_import.h"
4
5namespace pixelbullet
6{
7class Filesystem;
8
9namespace gltf_import_internal
10{
11[[nodiscard]] GltfPrefabImportResult ImportPrefab(const Filesystem& filesystem, const VirtualPath& source_path);
12} // namespace gltf_import_internal
13} // namespace pixelbullet
Definition filesystem.h:16