PixelBullet
0.0.1
A C++ game engine
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engine
src
assets
gltf_import_internal.h
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#pragma once
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#include "pixelbullet/assets/gltf_prefab_import.h"
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namespace
pixelbullet
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{
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class
Filesystem
;
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namespace
gltf_import_internal
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{
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[[nodiscard]] GltfPrefabImportResult ImportPrefab(
const
Filesystem& filesystem,
const
VirtualPath& source_path);
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}
// namespace gltf_import_internal
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}
// namespace pixelbullet
pixelbullet::Filesystem
Definition
filesystem.h:16
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