3#include "pixelbullet/assets/material.h"
16 node[
"transform"] << component.transform;
20inline const Node& operator>>(
const Node& node, MaterialUvTransformComponent& component)
22 if (node.HasProperty(
"transform"))
24 node[
"transform"] >> component.transform;
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition node.h:45
Definition material.h:312