|
|
PixelBullet
0.0.1
A C++ game engine
|
Public Attributes | |
| glm::vec2 | offset = glm::vec2(0.0f) |
| glm::vec2 | scale = glm::vec2(1.0f) |
| float | rotation_degrees = 0.0f |
Friends | |
| bool | operator== (const MaterialTextureTransform &, const MaterialTextureTransform &)=default |