PixelBullet  0.0.1
A C++ game engine
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pixelbullet::MaterialTextureTransform Struct Reference

Public Attributes

glm::vec2 offset = glm::vec2(0.0f)
glm::vec2 scale = glm::vec2(1.0f)
float rotation_degrees = 0.0f

Friends

bool operator== (const MaterialTextureTransform &, const MaterialTextureTransform &)=default
Nodeoperator<< (Node &node, const MaterialTextureTransform &transform)
const Nodeoperator>> (const Node &node, MaterialTextureTransform &transform)

The documentation for this struct was generated from the following file: