PixelBullet  0.0.1
A C++ game engine
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render_device_internal.h
1#pragma once
2
3#include "pixelbullet/graphics/render_device.h"
4
5namespace pixelbullet
6{
7class Graphics;
9{
10public:
11 static Graphics& GetGraphics(const RenderDevice& render_device) noexcept;
12};
13} // namespace pixelbullet
Host-facing graphics subsystem shell.
Definition graphics.h:21
Definition render_device_internal.h:9