PixelBullet
0.0.1
A C++ game engine
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engine
src
graphics
render_device_internal.h
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#pragma once
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#include "pixelbullet/graphics/render_device.h"
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namespace
pixelbullet
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{
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class
Graphics
;
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class
RenderDevice::InternalAccess
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{
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public
:
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static
Graphics& GetGraphics(
const
RenderDevice& render_device)
noexcept
;
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};
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}
// namespace pixelbullet
pixelbullet::Graphics
Host-facing graphics subsystem shell.
Definition
graphics.h:21
pixelbullet::RenderDevice::InternalAccess
Definition
render_device_internal.h:9
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