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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static Graphics & | GetGraphics (const RenderDevice &render_device) noexcept |
| static const Instance & | GetInstance (const RenderDevice &render_device) noexcept |
| static const PhysicalDevice & | GetPhysicalDevice (const RenderDevice &render_device) noexcept |
| static const LogicalDevice & | GetLogicalDevice (const RenderDevice &render_device) noexcept |
| static const Swapchain * | GetSwapchain (const RenderDevice &render_device, std::size_t id) noexcept |
| static const Surface * | GetSurface (const RenderDevice &render_device, std::size_t id) noexcept |
| static std::shared_ptr< CommandPool > | GetCommandPool (const RenderDevice &render_device, VkQueueFlagBits queue_type, const std::thread::id &thread_id) |
| static const VkPipelineCache & | GetPipelineCache (const RenderDevice &render_device) noexcept |
| static bool | HasPreparedFrame (const RenderDevice &render_device) noexcept |
| static uint32_t | GetPreparedImageIndex (const RenderDevice &render_device, std::size_t id) |