PixelBullet
0.0.1
A C++ game engine
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engine
src
filesystem
runfiles_runtime_resolver.h
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#pragma once
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#include "pixelbullet/filesystem/filesystem.h"
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#include <memory>
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#include <string>
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namespace
pixelbullet::filesystem_internal
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{
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struct
RuntimeFilesystemCreation
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{
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std::unique_ptr<Filesystem> filesystem;
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bool
runfiles_available =
false
;
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};
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[[nodiscard]]
RuntimeFilesystemCreation
CreateRuntimeFilesystem(
const
std::string& binary_path,
Filesystem::Config
config);
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}
// namespace pixelbullet::filesystem_internal
pixelbullet::Filesystem::Config
Definition
filesystem.h:25
pixelbullet::filesystem_internal::RuntimeFilesystemCreation
Definition
runfiles_runtime_resolver.h:11
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