PixelBullet  0.0.1
A C++ game engine
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runfiles_runtime_resolver.h
1#pragma once
2
3#include "pixelbullet/filesystem/filesystem.h"
4
5#include <memory>
6#include <string>
7
8namespace pixelbullet::filesystem_internal
9{
11{
12 std::unique_ptr<Filesystem> filesystem;
13 bool runfiles_available = false;
14};
15
16[[nodiscard]] RuntimeFilesystemCreation CreateRuntimeFilesystem(const std::string& binary_path, Filesystem::Config config);
17} // namespace pixelbullet::filesystem_internal
Definition filesystem.h:25
Definition runfiles_runtime_resolver.h:11