PixelBullet
0.0.1
A C++ game engine
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pixelbullet
filesystem_internal
RuntimeFilesystemCreation
Public Attributes
|
List of all members
pixelbullet::filesystem_internal::RuntimeFilesystemCreation Struct Reference
Public Attributes
std::unique_ptr<
Filesystem
>
filesystem
bool
runfiles_available
= false
The documentation for this struct was generated from the following file:
engine/src/filesystem/
runfiles_runtime_resolver.h
Generated by
1.16.1