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PixelBullet
0.0.1
A C++ game engine
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This site is the generated documentation home for the PixelBullet workspace. It complements the repository root README.md, which remains the main onboarding document for host setup, build/test quickstarts, and day-to-day development workflows.
docs/engine/src/PixelBulletGraphics Module page generated from engine/src/PixelBullet/Graphics/README.md.engine Bazel package and documented from engine/src/PixelBullet.The repository is Bazel-first. The main entrypoints are:
The generated HTML output is written under bazel-bin/doxygen/html/.
PixelBullet currently ships two Bazel packaging targets:
//packaging:bundle_sdk for a host-specific SDK archive//packaging:bundle_release for a host-specific runtime bundle used for local and CI workflowsThe SDK bundle is the coherent packaged output of the current repo pass. The runtime bundle should still be treated as a host-specific developer artifact rather than a portable distribution.
This site uses a vendored copy of Doxygen Awesome from static/doxygen-theme/. The theme is intentionally kept local for now so the documentation build remains straightforward and reproducible inside the workspace.