PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
graphics
gpu_session.h
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#pragma once
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#include "pixelbullet/application/launch_gpu_defaults.h"
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#include "pixelbullet/graphics/graphics.h"
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#include <volk.h>
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namespace
pixelbullet
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{
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[[nodiscard]]
ResolvedLaunchGpuDefaults
GetLaunchGpuDefaults(
const
Graphics
& graphics);
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[[nodiscard]]
const
VkPhysicalDeviceProperties& GetActivePhysicalDeviceProperties(
const
Graphics
& graphics)
noexcept
;
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}
// namespace pixelbullet
pixelbullet::Graphics
Host-facing graphics subsystem shell.
Definition
graphics.h:21
pixelbullet::ResolvedLaunchGpuDefaults
Definition
launch_gpu_defaults.h:35
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