PixelBullet  0.0.1
A C++ game engine
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gpu_session.h
1#pragma once
2
3#include "pixelbullet/application/launch_gpu_defaults.h"
4#include "pixelbullet/graphics/graphics.h"
5
6#include <volk.h>
7
8namespace pixelbullet
9{
10[[nodiscard]] ResolvedLaunchGpuDefaults GetLaunchGpuDefaults(const Graphics& graphics);
11[[nodiscard]] const VkPhysicalDeviceProperties& GetActivePhysicalDeviceProperties(const Graphics& graphics) noexcept;
12} // namespace pixelbullet
Host-facing graphics subsystem shell.
Definition graphics.h:21
Definition launch_gpu_defaults.h:35