PixelBullet  0.0.1
A C++ game engine
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skinned_mesh_binary_internal.h
1#pragma once
2
3#include "skinned_mesh_internal.h"
4
5#include <filesystem>
6#include <string_view>
7
8namespace pixelbullet::skinned_mesh_internal
9{
10[[nodiscard]] bool IsBinarySkinnedMeshPath(std::string_view logical_path) noexcept;
11[[nodiscard]] bool LoadBinarySkinnedMeshData(const std::filesystem::path& resolved_path, LoadData& data);
12[[nodiscard]] bool SaveBinarySkinnedMeshData(const std::filesystem::path& resolved_path, const LoadData& data,
13 std::string* error_message = nullptr);
14} // namespace pixelbullet::skinned_mesh_internal
Definition skinned_mesh_internal.h:18