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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| std::vector< SkinnedMesh::Vertex > | vertices |
| std::vector< uint32_t > | indices |
| std::vector< glm::mat4 > | inverse_bind_matrices |
| SkinnedMesh::Bounds | bounds |
| bool | has_bounds = false |