PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::skinned_mesh_internal::LoadData Struct Reference

Public Attributes

std::vector< SkinnedMesh::Vertexvertices
std::vector< uint32_t > indices
std::vector< glm::mat4 > inverse_bind_matrices
SkinnedMesh::Bounds bounds
bool has_bounds = false

The documentation for this struct was generated from the following file: