PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
skinned_morph_mesh_binary_internal.h
1#pragma once
2
3#include "skinned_morph_mesh_internal.h"
4
5#include <filesystem>
6#include <string_view>
7
8namespace pixelbullet::skinned_morph_mesh_internal
9{
10[[nodiscard]] bool IsBinarySkinnedMorphMeshPath(std::string_view logical_path) noexcept;
11[[nodiscard]] bool LoadBinarySkinnedMorphMeshData(const std::filesystem::path& resolved_path, LoadData& data);
12[[nodiscard]] bool SaveBinarySkinnedMorphMeshData(const std::filesystem::path& resolved_path, const LoadData& data,
13 std::string* error_message = nullptr);
14} // namespace pixelbullet::skinned_morph_mesh_internal
Definition skinned_morph_mesh_internal.h:18