PixelBullet  0.0.1
A C++ game engine
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pixelbullet::skinned_morph_mesh_internal::LoadData Struct Reference

Public Attributes

std::vector< SkinnedMorphMesh::Vertex > vertices
std::vector< uint32_t > indices
std::vector< SkinnedMorphMesh::Target > targets
std::vector< glm::mat4 > inverse_bind_matrices
SkinnedMorphMesh::Bounds bounds
bool has_bounds = false

The documentation for this struct was generated from the following file: