PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
static_mesh_bounds_internal.h
1#pragma once
2
3#include "pixelbullet/assets/static_mesh.h"
4
5#include <optional>
6
7namespace pixelbullet
8{
9class Filesystem;
10class VirtualPath;
11
12namespace static_mesh_internal
13{
14[[nodiscard]] std::optional<StaticMesh::Bounds> LoadStaticMeshBounds(const Filesystem& filesystem, const VirtualPath& asset_path);
15} // namespace static_mesh_internal
16} // namespace pixelbullet
Definition filesystem.h:16
Definition virtual_path.h:10