PixelBullet
0.0.1
A C++ game engine
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engine
src
assets
static_mesh_bounds_internal.h
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#pragma once
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#include "pixelbullet/assets/static_mesh.h"
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#include <optional>
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namespace
pixelbullet
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{
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class
Filesystem
;
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class
VirtualPath
;
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namespace
static_mesh_internal
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{
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[[nodiscard]] std::optional<StaticMesh::Bounds> LoadStaticMeshBounds(
const
Filesystem& filesystem,
const
VirtualPath& asset_path);
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}
// namespace static_mesh_internal
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}
// namespace pixelbullet
pixelbullet::Filesystem
Definition
filesystem.h:16
pixelbullet::VirtualPath
Definition
virtual_path.h:10
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