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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::ComponentStorageBase, including all inherited members.
| Deserialize(const Node &node)=0 (defined in PixelBullet::ComponentStorageBase) | PixelBullet::ComponentStorageBase | pure virtual |
| GetTypeName() const =0 (defined in PixelBullet::ComponentStorageBase) | PixelBullet::ComponentStorageBase | pure virtual |
| RemoveComponent(uint32_t entity)=0 (defined in PixelBullet::ComponentStorageBase) | PixelBullet::ComponentStorageBase | pure virtual |
| Serialize(Node &node) const =0 (defined in PixelBullet::ComponentStorageBase) | PixelBullet::ComponentStorageBase | pure virtual |
| ~ComponentStorageBase()=default (defined in PixelBullet::ComponentStorageBase) | PixelBullet::ComponentStorageBase | virtual |