PixelBullet  0.0.1
A C++ game engine
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PixelBullet::ComponentStorageBase Member List

This is the complete list of members for PixelBullet::ComponentStorageBase, including all inherited members.

Deserialize(const Node &node)=0 (defined in PixelBullet::ComponentStorageBase)PixelBullet::ComponentStorageBasepure virtual
GetTypeName() const =0 (defined in PixelBullet::ComponentStorageBase)PixelBullet::ComponentStorageBasepure virtual
RemoveComponent(uint32_t entity)=0 (defined in PixelBullet::ComponentStorageBase)PixelBullet::ComponentStorageBasepure virtual
Serialize(Node &node) const =0 (defined in PixelBullet::ComponentStorageBase)PixelBullet::ComponentStorageBasepure virtual
~ComponentStorageBase()=default (defined in PixelBullet::ComponentStorageBase)PixelBullet::ComponentStorageBasevirtual