PixelBullet  0.0.1
A C++ game engine
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PixelBullet::ComponentStorageBase Struct Referenceabstract
Inheritance diagram for PixelBullet::ComponentStorageBase:
PixelBullet::ComponentStorage< T >

Public Member Functions

virtual void Serialize (Node &node) const =0
 
virtual void Deserialize (const Node &node)=0
 
virtual void RemoveComponent (uint32_t entity)=0
 
virtual std::string GetTypeName () const =0
 

The documentation for this struct was generated from the following file: