PixelBullet  0.0.1
A C++ game engine
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PixelBullet::MaSoundDeleter Struct Reference

A custom deleter for a dynamically allocated ma_sound. More...

#include <MiniaudioBackend.hpp>

Public Member Functions

void operator() (ma_sound *sound) const
 

Detailed Description

A custom deleter for a dynamically allocated ma_sound.


The documentation for this struct was generated from the following file: