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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for PixelBullet::Transform, including all inherited members.
| GetMatrix() const (defined in PixelBullet::Transform) | PixelBullet::Transform | inline |
| Position (defined in PixelBullet::Transform) | PixelBullet::Transform | |
| Rotation (defined in PixelBullet::Transform) | PixelBullet::Transform | |
| Scale (defined in PixelBullet::Transform) | PixelBullet::Transform | |
| Transform()=default (defined in PixelBullet::Transform) | PixelBullet::Transform | |
| Transform(const glm::vec3 &pos) (defined in PixelBullet::Transform) | PixelBullet::Transform | inline |
| Transform(const glm::vec3 &pos, const glm::vec3 &rot, const glm::vec3 &scl) (defined in PixelBullet::Transform) | PixelBullet::Transform | inline |