PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Transform Struct Reference

Public Member Functions

 Transform (const glm::vec3 &pos)
 
 Transform (const glm::vec3 &pos, const glm::vec3 &rot, const glm::vec3 &scl)
 
glm::mat4 GetMatrix () const
 

Public Attributes

glm::vec3 Position = glm::vec3(0.0f)
 
glm::vec3 Rotation = glm::vec3(0.0f)
 
glm::vec3 Scale = glm::vec3(1.0f)
 

The documentation for this struct was generated from the following file: