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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| Transform (const glm::vec3 &pos) | |
| Transform (const glm::vec3 &pos, const glm::vec3 &rot, const glm::vec3 &scl) | |
| glm::mat4 | GetMatrix () const |
Public Attributes | |
| glm::vec3 | Position = glm::vec3(0.0f) |
| glm::vec3 | Rotation = glm::vec3(0.0f) |
| glm::vec3 | Scale = glm::vec3(1.0f) |