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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const AnimationGraphAsset &) const noexcept=default |
Public Attributes | |
| std::string | initial_state_id |
| std::vector< AnimationGraphState > | states |
| std::vector< AnimationGraphTransition > | transitions |
| std::optional< AnimationGraphEditorGraphLayout > | editor_graph |