PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AudioSourceComponent Struct Reference

Public Member Functions

bool operator== (const AudioSourceComponent &other) const noexcept

Public Attributes

bool enabled = true
VirtualPath clip
bool autoplay = true
bool loop = false
float volume = 1.0f
AudioSpatialSettings spatial_settings
AudioLoadMode load_mode = AudioLoadMode::Auto

The documentation for this struct was generated from the following file: