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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const AudioSourceComponent &other) const noexcept |
Public Attributes | |
| bool | enabled = true |
| VirtualPath | clip |
| bool | autoplay = true |
| bool | loop = false |
| float | volume = 1.0f |
| AudioSpatialSettings | spatial_settings |
| AudioLoadMode | load_mode = AudioLoadMode::Auto |