PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AudioState Struct Reference

Public Attributes

std::thread audio_thread
CommandQueue command_queue
std::unique_ptr< AudioBackendbackend
std::atomic< AudioPlaybackHandle::ValueType > next_handle_value { 1 }
bool initialized = false

The documentation for this struct was generated from the following file: