PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorState Struct Reference

Public Member Functions

bool operator== (const BehaviorState &) const noexcept=default

Public Attributes

std::string name
std::vector< BehaviorActionentry_actions
std::vector< BehaviorTransitiontransitions

The documentation for this struct was generated from the following file: