PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorTransition Struct Reference

Public Member Functions

bool operator== (const BehaviorTransition &) const noexcept=default

Public Attributes

BehaviorTrigger trigger {}
std::vector< BehaviorGuardConditionguards
std::string target_state

The documentation for this struct was generated from the following file: