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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const BehaviorTrigger &) const noexcept=default |
Public Attributes | |
| BehaviorTriggerType | type = BehaviorTriggerType::OnEnter |
| float | after_seconds = 0.0f |
| InputSignal | input_signal = InputSignal::Interact |
| BehaviorTarget | target {} |
| std::string | interaction_outcome_id |
| int | patrol_waypoint_index = -1 |