PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorTrigger Struct Reference

Public Member Functions

bool operator== (const BehaviorTrigger &) const noexcept=default

Public Attributes

BehaviorTriggerType type = BehaviorTriggerType::OnEnter
float after_seconds = 0.0f
InputSignal input_signal = InputSignal::Interact
BehaviorTarget target {}
std::string interaction_outcome_id
int patrol_waypoint_index = -1

The documentation for this struct was generated from the following file: