PixelBullet  0.0.1
A C++ game engine
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pixelbullet::CameraComponent Struct Reference

Public Attributes

bool primary = true
float field_of_view_degrees = 45.0f
float near_plane = 0.1f
float far_plane = 1000.0f
CameraProjectionMode projection_mode = CameraProjectionMode::Perspective
float orthographic_x_mag = 1.0f
float orthographic_y_mag = 1.0f

The documentation for this struct was generated from the following file: