PixelBullet
0.0.1
A C++ game engine
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pixelbullet
ColliderComponent
Public Member Functions
|
Public Attributes
|
List of all members
pixelbullet::ColliderComponent Struct Reference
Public Member Functions
bool
operator==
(const
ColliderComponent
&) const noexcept=default
Public Attributes
bool
enabled
= true
ColliderShapeType
shape
= ColliderShapeType::Box
glm::vec3
box_half_extents
= glm::vec3(0.5f)
float
sphere_radius
= 0.5f
float
capsule_radius
= 0.5f
float
capsule_half_height
= 0.5f
glm::vec3
center
= glm::vec3(0.0f)
float
friction
= 0.5f
float
restitution
= 0.0f
bool
is_trigger
= false
The documentation for this struct was generated from the following file:
engine/include/pixelbullet/scene/components/
collider_component.h
Generated by
1.16.1