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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| virtual void | Serialize (Node &node) const =0 |
| virtual void | Deserialize (const Node &node)=0 |
| virtual void | DeserializeComponent (uint32_t entity, const Node &node)=0 |
| virtual SerializationResult | TryDeserializeComponent (uint32_t entity, const Node &node, std::string_view diagnostic_path)=0 |
| virtual void | Clear ()=0 |
| virtual void | RemoveComponent (uint32_t entity)=0 |