PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ComponentStorageBase Struct Referenceabstract
Inheritance diagram for pixelbullet::ComponentStorageBase:
pixelbullet::ComponentStorage< T >

Public Member Functions

virtual void Serialize (Node &node) const =0
virtual void Deserialize (const Node &node)=0
virtual void DeserializeComponent (uint32_t entity, const Node &node)=0
virtual SerializationResult TryDeserializeComponent (uint32_t entity, const Node &node, std::string_view diagnostic_path)=0
virtual void Clear ()=0
virtual void RemoveComponent (uint32_t entity)=0

The documentation for this struct was generated from the following file: