PixelBullet  0.0.1
A C++ game engine
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pixelbullet::DirectionalLightComponent Struct Reference

Public Attributes

bool enabled = true
glm::vec3 color = glm::vec3(1.0f)
float intensity = 1.0f
bool shadow_enabled = false
float shadow_strength = 1.0f
float shadow_bias = 0.0015f
float shadow_normal_bias = 0.02f
float shadow_distance = 24.0f

The documentation for this struct was generated from the following file: