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bool | enabled = true |
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glm::vec3 | color = glm::vec3(1.0f) |
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float | intensity = 1.0f |
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bool | shadow_enabled = false |
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float | shadow_strength = 1.0f |
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float | shadow_bias = 0.0015f |
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float | shadow_normal_bias = 0.02f |
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float | shadow_distance = 24.0f |
The documentation for this struct was generated from the following file: