PixelBullet  0.0.1
A C++ game engine
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pixelbullet::EnvironmentAsset Struct Reference

Public Member Functions

bool operator== (const EnvironmentAsset &other) const noexcept
bool operator!= (const EnvironmentAsset &other) const noexcept

Public Attributes

VirtualPath source_hdri
VirtualPath skybox_cubemap_root
VirtualPath diffuse_irradiance_cubemap_root
VirtualPath specular_prefilter_cubemap_root

The documentation for this struct was generated from the following file: