PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ExtractedDirectionalLight Struct Reference

Public Attributes

EntityId source_entity = EntityId::Invalid()
EntityId prefab_entity = EntityId::Invalid()
glm::vec3 direction = glm::vec3(0.0f, 0.0f, -1.0f)
glm::vec3 color = glm::vec3(1.0f)
float intensity = 1.0f
bool shadow_enabled = false
float shadow_strength = 1.0f
float shadow_bias = 0.0015f
float shadow_normal_bias = 0.02f
float shadow_distance = 24.0f

The documentation for this struct was generated from the following file: