PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ExtractedEnvironment Struct Reference

Public Attributes

VirtualPath environment_asset
float background_intensity = 1.0f
float ambient_intensity = 0.15f
float specular_intensity = 1.0f
float exposure = 1.0f

The documentation for this struct was generated from the following file: