PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ExtractedSpotLight Struct Reference

Public Attributes

EntityId source_entity = EntityId::Invalid()
EntityId prefab_entity = EntityId::Invalid()
glm::vec3 position = glm::vec3(0.0f)
float range = 0.0f
glm::vec3 direction = glm::vec3(0.0f, 0.0f, -1.0f)
float outer_cone_angle_degrees = 45.0f
glm::vec3 color = glm::vec3(1.0f)
float intensity = 1.0f
float inner_cone_angle_degrees = 0.0f

The documentation for this struct was generated from the following file: